3D Environment Artist
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Six Days in Fallujah - Layouts

Six Days in Fallujah is a game that was developed to emulate the experiences the US Marines present during the battle of Fallujah. We worked with the Marines that were deployed during the conflict and through the use of randomly generated maps we set out to replicate the unknowability of fighting in an unfamiliar environment.

In addition to randomizing the configurations of city blocks and structures/roads, we have a variety of different layouts that can generate indoors for the players to navigate through.

Different building floor plans are able to spawn and within them possible secondary objectives such as disabling weapon caches or disarming explosives.
These layouts of the armory were created by me with the interactable point highlighted with a spot light in an otherwise dark room.

I set dressed a room with an entrance to the tunnel network.
Players could disable these tunnels to prevent enemies from spawning and flanking them.

Two variants of road blocks that were used in a mission intro cinematic.

One of the layout of a sniper team secondary objective that could spawn that I put together.

A version of a fortified mortar team entrenchment on a rooftop that players could be tasked to disable made by me.

These are unused pieces that were going to be used to fill in any odd or smaller gaps throughout the map.