Different building floor plans are able to spawn and within them possible secondary objectives such as disabling weapon caches or disarming explosives.
Tunnels that can spawn enemies were also possible to generate as a secondary objective.
Six Days in Fallujah is a game that was developed to emulate the experiences the US Marines present during the battle of Fallujah. We worked with the Marines that were deployed during the conflict and through the use of randomly generated maps we set out to replicate the unknowability of fighting in an unfamiliar environment.
In addition to randomizing the configurations of city blocks and structures/roads, we have a variety of different layouts that can generate indoors for the players to navigate through.
Different building floor plans are able to spawn and within them possible secondary objectives such as disabling weapon caches or disarming explosives.
Tunnels that can spawn enemies were also possible to generate as a secondary objective.