Six Days in Fallujah - Exteriors
Six Days in Fallujah is a game that was developed to emulate the experiences the US Marines present during the battle of Fallujah. We worked with the Marines that were deployed during the conflict and through the use of randomly generated maps we set out to replicate the unknowability of fighting in an unfamiliar environment.
Different combination of city blocks that each have their own unique obstacles were spawned to give the players agency to choose different routes while proceeding to the main objectives.
We had systems to randomize time of day and damaged/ruined versions of structures.
We were able to randomly choose between intact walls and destroyed ones to mix up different avenues for the player to navigate the environment.






These images are from the same vantage point and our goal was to generate unique layouts of city blocks, buildings, and roads each time the players load into the game.